The art was beautiful and animations and sound made the game. The gameplay was tough, but doable. Jumping and winding is the best speed running strat. The hearts made dying a little trivial on some levels as they respawned.
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Thank you for playing! Sounds like you were pretty good at the game. Near the end of the jam, I was worried players wouldn't get to experience the full thing due to some of the more difficult levels so the life system was a last minute addition. There are definitely ways I plan on making dying feel less trivial. I plan on only awarding the extra life if they collect it and complete the level without dying (kind of like the strawberries in Celeste, if you know). Thank you for the feedback! :)