Thank you for the kind words, glad you enjoyed the game!
Curious if it was the game in general being laggy or if it was any specific moments? Could help us learn how to optimize the game :)
Nah I think there's clearly something wrong with my setup. Though if I need to point out moments it would be those when you spin the ball but that didn't affect the gameplay because the ball was always released in the camera's forward direction. Initially thought there would be some timing to it (like, the ball is released in whatever direction it was last pointing at when you player was spinning) but turns out this game is surprisingly forgiving!
Fun fact for the first day or so the ball did actually have to be thrown at the right point of the swing! We even had a thing that made it a little more forgiving where a certain window would still generally send the ball in the camera's forward direction.
But after a little bit of testing, it added an extra layer of learning that I felt wouldn't feel as good in a game jam (especially since we kind of let the early levels just tutorialize the player in a less handholdy way). So I simplified it to just go in a camera direction despite looking jankier hahaha.
Am glad that this decision worked out for a wider variety of players! Def worth revisiting a timing related mechanic in some form if we continue working on the game though.