Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Fun fact for the first day or so the ball did actually have to be thrown at the right point of the swing! We even had a thing that made it a little more forgiving where a certain window would still generally send the ball in the camera's forward direction. 

But after a little bit of testing, it added an extra layer of learning that I felt wouldn't feel as good in a game jam (especially since we kind of let the early levels just tutorialize the player in a less handholdy way). So I simplified it to just go in a camera direction despite looking jankier hahaha. 

Am glad that this decision worked out for a wider variety of players! Def worth revisiting a timing related mechanic in some form if we continue working on the game though.