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thank you for this thorough critique!

a big issue i realized upon releasing this update was that, in trying to better balance game progression, i shot myself in the foot by making animals give WAY to little cash for their size. i'm working on a better cash per size formula (i think this one uses something like the price equaling whatever half the value of the previous size is +10%?) i'm planning on switching to an exponential system, which rewards investing in continuously feeding animals. further, the weapon and armor features are pretty half-baked since i didn't fully understand how to mesh them with leveling and the differences with the different forms of damage. rest assured, this will all be addressed in the next SIZEABLE update!

(plus, the bat mini-boss sounds VERY interesting =:3)

Alrighty! Great to know

Looking forward to the next update


hehe, indeed! Giant anthro fat animals as bosses, maybe like a Mammoth, a Komodo dragon, just intriguing animals as that