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I gave the game a try, tis fire so far

The progression of getting everything begins to drag on as soon as you filled the Obelisk. Little cash to be earned from selling, the foods that you synthesize (specially Glazed Potatoes) heal little when you have a lot of Max HP, the absurd amount of foods that you need to feed to your animals in order to be max sized, most of the items not having descriptions on what they are and what they do, there is no skill that involves using TP, and the fact that the special attacks do little damage when you have 50k gold chain because they do not scale with your ATK.


I think to make the game a little bit better is, for the enemies in general, they can have their own areas so that you can focus on farming their mats for Glazed Potatoes (All hail Glazed Potatoes), instead of selling the animals and then go through the work to buy them and then fatten them again, they could generate money passively. The fatter they are, the more money they generate, people would pay a good fortune to see those :), I think bosses would be a pretty cool concept (I think a giant Anthro fatass bat lady would be cool), since you are fighting enemies anyway for the sake of your farm and would also be worth of the damage that you deal since you reach to the point where, when fighting regular enemies, the damage is just overkill. The special skills scale with your ATK so they don't get overshadowed by the basic attack revolver with 50k gold chain, make the last armor better than the previous two, idk why that armor has worse stats than those 2 with the only purpose to increase your max HP, skills that cost TP so you have some usage for it and all items to have descriptions so I can know what they are and what they do


Anyways, pretty enjoyable, it's just the grind for the last things becomes dull and boring. I'm looking forward to whatever more this game will have

thank you for this thorough critique!

a big issue i realized upon releasing this update was that, in trying to better balance game progression, i shot myself in the foot by making animals give WAY to little cash for their size. i'm working on a better cash per size formula (i think this one uses something like the price equaling whatever half the value of the previous size is +10%?) i'm planning on switching to an exponential system, which rewards investing in continuously feeding animals. further, the weapon and armor features are pretty half-baked since i didn't fully understand how to mesh them with leveling and the differences with the different forms of damage. rest assured, this will all be addressed in the next SIZEABLE update!

(plus, the bat mini-boss sounds VERY interesting =:3)

Alrighty! Great to know

Looking forward to the next update


hehe, indeed! Giant anthro fat animals as bosses, maybe like a Mammoth, a Komodo dragon, just intriguing animals as that