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Thanks for playing! We appreciate it, and are really glad that you enjoyed it!

For the camera controls, mouse controls were added pretty late into development, so I didn’t really test them too much!

We were wanting to add a menu to pause the game (and maybe return), but started to run out of time. We had also considered a “press escape twice to quit the game”, but ran out of time for that too.

The heron was the most difficult encounter to develop, due to how they pick where to go when escaping the player. I’ll also say the sword doesn’t contribute much to the puzzles outside of the first encounter. I think at one point, we were going to have the sword be a “spell” that could be replaced (hence the mage part), but changed it partway through.

Both the characters and the enemies have an effect, that’s supposed to show a silhouette if they are behind a wall. While this wouldn’t solve the problem of the camera clipping behind the wall, it would help alleviate the problem. Unfortunately, we couldn’t figure out in time why the shader doesn’t work with the materials used for the level. Only as of writing, do I have ideas of what could have caused it! 😅

Thank you for the feedback! It helps us figure out what we can improve in the future!

(P.S. I’m always glad to give the support! 🏳️‍🌈🏳️‍⚧️)