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(3 edits)

Interesting game overall. I agree with some of the other comments:

spoilers(-ish) ahead
  • a bit pixel-hunt-y
  • “click it a bunch of times” is not something I want to test on every clickable thing
  • the “combine two parts of the message to get the password” was not intuitive.
  • I like when one puzzle element gets reused, like the electrical panel.

Where I’m at:

  • I got all three electrical box codes and got the first and second handwheels solved.
  • It took me a long time (and a hint from Ace) to figure out the purple safe code. After I figured it out, it did make sense, though - I’d been wondering why the wood on the wall next to the 2 panel was there.
  • I haven’t figured out any use for the floor plan, if there is one.
  • When I ask Ace for a hint, he just says “For the fourth wheel… it has been uncovered already!! Have you checked everywhere?” I have no idea where this is. Stuck at this point.

Thanks for the feedback!  Small question- what's pixel-hunt? Some else also mentioned that.  

The floorplan was supposed to hint you to the secret panel on the wall with the "3" plate, in case people didn't see it.


The fourth wheel I assume you've unlocked by pressing the numbered plates in order, but in case your game bugged I'll mention it here. After that you have to open the menu and it is revealed there. If you haven't noticed I put a somewhat large empty space in the menu box and that is where the wheel shows up. I was hoping to do some breaking the fourth wall stuff with this move but I guess it's not hinted well as a lot of people didn't get it either. 

I'm glad you found it interesting! Thanks for giving my game a chance.

pixel hunt is when you have to click every conceivable pixel in the game to hit the right one.  this was the case with the invisible panel.  cursor change helps, but if you want repeated clicks on something to make it open or do anything else, it's better to indicate that somehow.  for example, when you click on the panel, it begins to shift or shake or bend corners — something to indicate that you gotta keep clicking 

Good idea actually