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Great idea and I really liked the visuals, I found the gameplay a little tricky, I found it a bit difficult to remember what spin I used to fill different orbitals and which ones I'd filled, so some way to represent this visually would be great (unless I missed a way that's represented?) Also love including an educational element of physics / chemistry (although a lot of artistic license was taken in the accuracy of the science).

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Ah, there is! the arrows when you point at them show exactly what you need. you can check the game page "Common confusions section" for a graphical representation if you want. Lmao glad you liked the concept though!