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(+1)

I liked the art of this game and the music was very eerie, only problem I had was your isGrounded or whatever you did to check for jumps is not very forgiving I have tendencies to get right up an edge to jump and it screwed me a over a few times since I wasnt able to jump because I was at the edge otherwise great game

(+1)

Oh, I didn't know that, thanks for making me aware of that!
I think it's because I only have a singular raycast checking directly down the middle of the player sprite for ground collision. When that raycast goes over a ledge, but the collision still keeps the player on, the player script will think it's airborne, and so you can't jump. I did add some coyotetime for making the jumps smoother, but that doesn't apply when you're standing at a ledge for more than 0.1 seconds :[

Thanks for playing, and taking the time to leave a comment, I'll keep your feedback in mind for the next time I'm making a platformer :D