This was one of the funnest games I've played in the jam so far. The concept is simple but opens up a lot of opportunities for strategy, from knowing when and how to move to deciding when to strike and when to focus more on keeping my distance. The difficulty progression also seems quite fair & the controls are tight yet responsive. An idea that I had was that maybe the enemy could also collect the white orbs which would've made the game more cruel but also would've added another layer of strategy, but that's my thoughts and honestly I can see myself playing this game again sometime after the jam haha. Great job!