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let me preface that i'm only one person and experiences may vary before i get into a full review. i really like the menu, the art on it is nice and i like the little hat! the bird is cute, the art in general is cute (love the pug so much :3). the tutorial serves its purpose quite well, giving demonstrations on every possible mechanic and source of confusion a player may have. the mechanics are fun and creative, it's enjoyable as a platformer. 

i don't have much criticism to give here, one softlock i found was getting stuck right before the gear and between the lollypop when it taught me to inflate in the tutorial because i got confused on where to go. i think this was more a me thing but it could be nice to have arrow indicators on where to go next in the tutorial. i still think the tutorial is quite helpful though and it's really good! 

when i hit the roof or when using the propeller the pug instantly falls down, this may be intended but i think it could be better if the pug maybe slowly descended. i got a bit annoyed getting stuck from hitting the ceiling and falling on the spikes, i think that also may be a personal issue though, it's just a bit tight of a squeeze.

checkpoints may be nice for each gear, of course you may need to expand the levels a little though if you did that. 

the hidden spikes in level 2 may not be visible enough, maybe an outline could be good? i died from it initially and was a bit surprised. 

more in the background could be nice if you had time.

overall this is a really solid game! i liked it and as a fan of platformers i'd actually like to see more levels from this game, good job :)

Thanks for the feedback! I am glad you enjoyed the game!
- That part of the pug falling down when it reaches the roof is actually a glitch i forgot to fix, because it considering it as the ground, making the propeller spin to stop. 
- That hidden spike was supposed to be that way, to cause a little surprise to the player haha. But it was easy to notice the cause of the death? Or it was hard to see it because of the fast reloading of the scene?
- I really wanted to improve the background, but as you said, i didn't have much time left to work on it
- I also wanted to do more levels, but the time was tight. However maybe I will continue working on the game even after the jam, so... who knows?