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(1 edit)

I've been waiting to play a record related game submission, this rocks! The nuance of having to account for the slower markers on inner ridges is genuinely genius! If you're building on this further (which I think you should!) I'd love a lose condition (kinda of like the rock band games where if you lose enough the game automatically ends) and maybe more visual feedback to button timing! Great job guys! Rhythm games are hard to make