Hey, honestly, I found it hard to make real progress. When you perform the spin, you inevitably stay close to the enemies, so they basically always hit me. The dead ends on the map were my complete downfall, because unfortunately you also don’t know what is blocked and what isn’t.
As a well-meant tip: from the screenshots I can see that you built a lot of content, and it feels like you put a lot of thought into where the game could go after the jam. Unfortunately, in a jam, you lose most test players if it doesn’t click within five minutes. Try to focus more on the first few minutes here. Throw players straight into the action and give them the chance to understand everything within the first few minutes, so they feel motivated to keep going.
Show how far the spin hits, and maybe make the cooldown shorter. Once that works, you can add more levels after that.
At the end of a week, nobody expects a perfect game with tons of levels. What people usually expect is a first impression of an idea that can be built on.