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Thank you! yeah, the score system was one of the trickier things, i bounced around on a few ideas before settling on four corners. One long baguette would probably have been better, but i was worried about the gameplay area getting squished from a big sprite on one side, but i think if i come back to the project ill definitely improve it someway like you suggest. And as for the targeting, dont get me started haha. Trying to get him to aim ahead of the player/throw faster, but not too far ahead/fast, and only a bit ahead if the player is close/slow/on a steep angle etc. Another thing ill try my best to fix if i come back. Thanks again for playing and giving feedback :)