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JoshCrescent

11
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3
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A member registered 86 days ago · View creator page →

Creator of

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Thanks so much for playing. Yeah, scrambling together even something so simple took a lot of learning and time, but im glad i could make my first game and gain the confidence to start making my second. It was a lot of fun, i hope you had fun making your game too! Thanks again for playing and giving me feedback.

GOOSE! Thanks for playing :)

huh, yeah that sounds pretty good. Not sure how a raft would 'temporarily' sink, but we're talking about a goose collecting a baguette here so i dont think realism's a problem haha. i might try something like that, if i return to this project eventually. Thanks for the suggestion!

Thank you for playing my game! Yeah, its definitely missing some stuff, but this being my first game even getting the game to restart and stuff was new to me. I had many ideas for extra levels, dodging grenades and sea mines, powerups, etc. but again, this being my first game i couldnt do all that i wanted to. Thank you for the feedback :)

Thank you very much for playing, im glad you liked my game! At the start of the jam i had a lot of ideas for different levels, dodging grenades and sea mines, getting speed boosts, and other powerups, that wouldve varied the gameplay, but this was my first ever game so just getting this basic thing working took me the whole week unfortunately. This was also my first time using buttons so just the game over restart/quit functionality was new to me, let alone a start menu, but in future i will definitely include that in my projects. Thanks again for the feedback :)

Thank you for playing! That's an interesting suggestion, that could possibly help to solve an issue of simply hiding behind a raft and waiting for bread to be thrown near you, although it might not fully solve it. Either way, thanks for the feedback :)

Thank you so much for playing! Yes, I changed the controls a lot, and they still need tweaking if not overhauling, and as for the cheesy strat, I originally intended for the rocks to damage the breadmen rafts, and have that be another lose condition if both rafts sink, but since the player has no way of preventing that while swimming near the rafts, it would simply encourage even cheesier strats of trying to time out the rocks, and just staying under/over on the enemy raft. In other words, its a problem i dont really know how to solve, but maybe ill try soon. Thanks again for the feedback :)

Haha oh thanks very much! I had a lot of ideas for sprinting and different rotation speed, or just using wasd movement altogether, but i felt rotating and pushing forward to swim made the most sense, but it definitely couldve been better. I also had lots of ideas for more levels, like mr serious would start throwing grenades, dropping sea mines etc. but this being my first game, just getting this basic version made took me the whole week. In future, however, after fixing the more basic stuff (movement, ui, scoring, enemy ai etc., you know, just those small things), i might make more levels, have the player maybe collect powerups, speed boosts, shields, maybe weapons to attack back etc. But all in due time i guess. Thanks again for playing and being so kind :)

Thank you! yeah, the score system was one of the trickier things, i bounced around on a few ideas before settling on four corners. One long baguette would probably have been better, but i was worried about the gameplay area getting squished from a big sprite on one side, but i think if i come back to the project ill definitely improve it someway like you suggest. And as for the targeting, dont get me started haha. Trying to get him to aim ahead of the player/throw faster, but not too far ahead/fast, and only a bit ahead if the player is close/slow/on a steep angle etc. Another thing ill try my best to fix if i come back. Thanks again for playing and giving feedback :)

Haha yeah the projectile/aiming logic was the most difficult thing to program, this being the first time ive ever tackled something like this before. What i was going for was I wanted the player to be able to dodge or at least have to think about dodging the rocks, and thus have the enemy aim ahead, based off of player speed, relative direction, distance etc. Plus some randomness to throw the player off. Obviously, i havent got the balance right in this version, if i come back to this project thats one of the first things on my list. Thank you for playing my game and giving me feedback! :)

Thank you so much for playing my game! I flip flopped a lot while making the game about what rewards/punishments the game should have and balancing them, as well as whether the controls should use turning or simple wasd movement, managing difficulty and length etc. Thank you for the feedback, I'll be sure to return the favour with your submission :)