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The tracks were an intentional stylistic choice, I wanted to recreate the boxy feel of an office, now I do agree it isn't fun getting stuck in a ledge. And what do you mean about free movement? Could you be more specific?

I see i do understand the vision for the tracks then and I love the approach (maybe you could have left the squary visual aspect as it is while rounding the collisions ?).

What I meant by free movement is that right now you can only go UP, LEFT, RIGHT, DOWN and I feel like it clashes a bit with the spinning mechanic thats lets you freely rotate your mouse in any direction. I don't know if I am clear enought sorry I am quite bad at explaining my thoughts.

Still you made a pretty nice game well done ^^

Oooh, that's only the sprite that it displays, you can go in whatever direction you want, it's just the in game sprites won't show it due to an issue with HTML and the engine. I will look into it, maybe I get it to work. Thank you for taking the time to write feedback!