this was such a nice brain teaser! the winding mechanic feels super fun to play around once i got the hang of how the rules work. i admittedly spent a bit too long beating the first level than i'd like to admit xd. i feel that the biggest hurdle understanding that rules was what contexts/actions execute on a loop every X amount of turns and what contexts/actions execute only on turn X. i think having an indicator to distinguish between actions that run on a loop or on a specific turn would improve readability! it can maybe be distinguished by the winding key color, which can already be seen by the grey winding key on the fixed punching robots, since their behavior runs on a loop every X turns, so maybe looping actions are grey winding keys while action on X turn would be a gold winding key? but yeah once i figured out the rules, things went pretty smoothly with a good amount of ramp of difficulty and a nice variety of different mechanics introduced! the art and audio are also really nice and add to the games vibes. the limited color palette and the audio feedback really helps feeding information to the player while not being distracting to the senses! super fun to go through all the levels, had a blast with this one! congrats on the submission!
Viewing post in Do You Wind? jam comments
Wow what an honor! Thank you for playing all of the levels, that makes me really happy and proud. I appreciate the kind words about all the different parts.
If we decide to continue on this game after the jam it will be something we will take into consideration. Great ideas and it can help with the clarity of the controls/behavior.