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There are some really nice minigames here! I replayed until I got gold on each minigame at least once, so I can officially say I'm not that terrible at these.

On a macro level, the concept of multiple spin-based minigames is a good one, and I can envision a game where you play 20 or so of these in rapid succession (maybe something WarioWare style). I have varying thoughts on the minigames themselves. Going in order played:

  • The typewriter minigame is probably my favorite. It's a fun timing challenge that makes clever use of the spin theme, and the presentation perfectly conveys the vibe of some nonsense office task. My only issue with this one is that it runs way long. If you expand this game, further, I would keep every minigame short & sweet, no longer than 20 seconds or so. But otherwise, this was a fun one.
  • The CD minigame was also quite good. Again made good use of the spin theme, and was perfect as far as timing goes. I found the CD hard to actually maneuver, but that could just be a skill issue on my end. I do wish the task itself was more realistic like the typewriter minigame though.
  • The launching minigame is solid. Fits perfectly in a minigame extravaganza like this, but again wished the theming was slightly more grounded in reality (maybe launching a crumbled sticky note out the window?).
  • The ID minigame is another really nice one that runs far too long. Larger numbers would also have been appreciated so they were easier to drag. Spinning the wheel to shift through the IDs is a great mechanical take on theme though, and the concept is fun!
  • The sorting minigame is sadly my least favorite. It makes sense for there to be a minigame that tests your ability to spin the cursor really fast (even if I find it a bit boring), and sorting papers is perfect for an office-themed game like this. My biggest issue is just how RNG-based your score is. Since shredding takes 10 times as long as any of the other actions, your score is mainly dictated by how many shredder papers you get. I think this would've worked better if the other two options also required you to spin (e.g., spinning to crumple up a paper before it goes in the recycling bin, or spinning some sort of weird, corkscrew based stamp for the papers you have to keep).

Minigames themselves aside, I like that each one was put behind a door and that you had to physically move around the office to get to them. I really would've appreciated WASD movement controls; if I'm going to need to use my mouse a lot, I want to be able to move with my left hand. It also would've been nice if you could retry minigames, perhaps only after you've done a full run. But overall, good stuff!

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Thanks for such a detailed review , I know the game isn't perfect so your comment would be really helpful. This is my first playable project so I tried to focus on creating the main idea, but if enough people like this I will make a finished game where I will fix most of the problems and add more content without jam limits