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(+1)

So, you've your own 7day Rayman! Visuals, audio and overall fluidity of presentation is your most robust feature. The thing that lost you is... game design. There are some flaws in technical and systemic design which drain the enjoyment metric of this title. Movement is sometimes too crisp, which halts the dynamism of the character, however I appreciate the application of coyote time. The weapon randomizer seems a bit pointless/flavor only since all abilities are horizontal and one-directional. The stipulation randomizer at the start of the level needs karmic randomization,  because I only experienced fire hoops, lava and all enemies, which leads me to... uneven objectives. Lava objective is way too short, defeat all is way too tedious and long. 70% of all enemies should be enough, but again - not all levels allow for that since I had the kill objective in a level where I fell 100ft or sth down to an ending hat with 7/13 enemies with no means to restart the level, so I gave up.

Overall fantastic artistic potential, but being held off with poor design decisions. 

Thank you so much for your feedback! Regarding the "RESTART LEVEL" topic, we do have a button for it on the menu, that you can access pressing ESC or TAB. After your feedback and discussing with the team, we felt that this really wasn't well communicated with the player, so we added a line for it in our description! Thank you so much for playing, all the other topics are valid and will be taken into consideration for future projects. ❤️

(+1)

Im legally blind with the restart button then hahah. Thank you for the headsup! Good luck to your team!! Hopefully you'll try our game as well 👉👈