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Thanks for the criticism, I didn’t even think of using my style in the interface and I will consider it in the future to make it blend in with the environment. I agree with you that my game is lacking with the detailed environment because I was trying to make things functional and moving on instead of making them interesting. This also meant I didn’t care for adding effects when the player and enemy are hit which left my game feeling bland. I feel like I could have fixed the power attack problem by making the weapons work only on certain enemies which would add more depth to the weapons and enemies. I agree that you had to mindlessly run away from the enemies because they all chase you at once and I could have given them an attack range to make my props more useful instead of being destroyed immediately and it would allow you to fight the enemies at your own pace which would make the trap idea more appealing. I’m a beginner with godot and I’m glad you see the potential in me, I hope to remove the flaws that I have in game development as I create more godot games in the future.