well, the game had a good idea, but the implementation was not polished.
here are some of the bugs and unpolished things I noticed
1. the music doesnt loop, it stops after it finishes
2. if you fullscreen the ui stays in the same spot, so its just kinda in the middle of the space between the edge of the window and the character
3. the movement around props is very glicthy
4. the dash can bug through walls
5. you attack in a circle around you, not in one direction like your attack indication shows
6. this is kinda not the game's fault, kinda the web export, but I have close window on ctrl + w, which is spin in up direction, but there could be a way to change control binds
7. sometimes one enemy can absolutely plummet you? I got damaged by one enemy like 10 times in a second, but I cant re-create this
these are all easy to fix, there are some more smaller ones, but they are so small they are not worth pointing out.
for the first game, this is nice
its fun, but the unpolished things really downgrade this