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Mythical_the_Dev

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A member registered Nov 30, 2025 · View creator page →

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got 62, I like the idea of this game, build it out, add more content and it would be amazing! Nice prototype

also thanks for making my ego higher, I got 62 which seems to be the max on my first attempt :)

you can move the things you have to charge, which makes the levels with nothing beatable, very cool idea, it makes for a nice simple puzzle game

no game

there is no download or browser play, you didnt add any files to the page, seemed like a cool game too from other comments :(

seems like a cool idea, tho I cant get the sword to get bigger, no matter how many slimes I kill, the map could also get more attention but overall with some more work it will be a nice game

I dont know whats the goal, you put a water bucket on rabbits so they dont explode, if they explode nothing happens, if you save them all nothing happens

for the first game, this is very good, but think level 3 is impossible, amazing art, fun and whimsical 

Very cool concept, the game is also executed nicely tho I SUCK at driving this thing, the most dangerous thing in this game is ME 

cool idea, tho the carbon doesnt seem to work for me? I put 2 electrons on 1st ring, 4 on the 2nd, 6 protons and 6 neutrons in the nucleus and it doesnt work. with a bit of polish and maybe collisions on the protons neutrons and electrons so they push away each other this will be a really cool game

Good game, a tutorial/showing how the game operates would be nice, but I still caught on quickly but over all a nice idea, the fact I played it in the browser kinda worsened my experiance but thats not really your fault

nice game! tho you can softlock yourself very easily, a restart button could help, the game looks and sounds very good, some volume settings would be really nice as well but over all a nice puzzle game!

the game is a little too hard IMO too, but we ensured everything is beatable with room for error

great game, idk if this is a web export problem but its kinda blurry and pixelated for me? still looks great tho, maybe because its downscaled or something, the serious feeling is through the roof, this is probably top 50 game

(2 edits)

well, the game had a good idea, but the implementation was not polished.

here are some of the bugs and unpolished things I noticed

1. the music doesnt loop, it stops after it finishes

2. if you fullscreen the ui stays in the same spot, so its just kinda in the middle of the space between the edge of the window and the character

3. the movement around props is very glicthy

4. the dash can bug through walls

5. you attack in a circle around you, not in one direction like your attack indication shows

6. this is kinda not the game's fault, kinda the web export, but I have close window on ctrl + w, which is spin in up direction, but there could be a way to change control binds

7. sometimes one enemy can absolutely plummet you? I got damaged by one enemy like 10 times in a second, but I cant re-create this

these are all easy to fix, there are some more smaller ones, but they are so small they are not worth pointing out.

for the first game, this is nice

its fun, but the unpolished things really downgrade this

A cool idea, tho my wrist is really tired after just reaching the 1st power in 2 attempts, would really appreaciate a way to run or dash maybe using the spin, slow down the consumption of spin and maybe reduce the 1st power's spin consumption, I find it quite useless because you can use it like twice with full spin, get hit if you use it and it doesnt deal that much damage.
Over all a good game, but gets tiring very quickly
 

good gamen

(1 edit)

which visuals could I improve?

in order for ingredient effects to show up in the book, you have to drink a potion containing that ingredient, I believe the 2nd npc tells you this