Yo this is really solid! It is pretty, intuitive and fun! I immediately knew what was expected of me, that is straight up the best tutorial I saw in a jam ever, with your way of introducing stuff bit by bits! Sadly your biggest strength regarding the game is also your biggest weakness in regard of the limitation: at no point did I felt mislead in anyway, I just played a normal “serve food to costumer” game (a great one, it felt good at every lvl, everything being clean, pretty, and responsive, but still a pretty straight forward one). Maybe I missed something though? please tell me if that’s the case 🙏
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Oh sneaky! I never read game descriptions instead I absolutely have to XD so yeah, in my opinion the game limitation isn’t met, because the description of a game isn’t part of said game 🙏
The game description is a good way to communicate around the game, and in jams to fix development misses because a lot of us are beginners, and jams set insanely shorts delays of development, so of course the result of that short development time will fail in some aspects, but we still want the player to see as much of it as possible. To me if you wanted the description to be part of the game, as in a cross media way, you should’ve say in game to check for the controls in description, and fully lean into that! With maybe a “narrator” existing both inside and outside the game? But even that, as much as I find it interesting, could be considered unfair by some, because you can add and fixes descriptions anytime you want, outside of the allowed development period.. 🤔
GG anyway! What matter the most at the end of the day is how enjoyable a game is, and I had a great great time on yours! 🕺