Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Ah, it was indeed a lack of assets. Most of the team was out for three days so we really only had three days asynchronously to get it working. Zero tutorialisation didn't help in that regard either, but ah well, we ran out of time. I'll do better next time for sure.