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Thank you! There is a time trial which starts by going through the first gate and stops when you pass all the gates and the finish gate is next to the last table, and it must be passed as the last one. That is currently the only goal, to complete the track as fast as possible. The cereal loops are just fuel for the turbo boost. I know this is not much and I want to improve this during the summer.

The swirly effect is just a torus knot :) 

(+1)

Oh I somehow missed the first checkpoint and didn't trigger the race. Just replayed it and got 1:09! I'd recommend giving the checkpoints some kind of visual feedback and putting a lot of cheerios going into it so the player doesn't feel tempted to go around it.