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Great game, I really like the core idea! The fact that you can only spin in one direction made me strategize about my movements. I didn’t enjoy the refill mechanic, though, seems like it doesn’t add much of a challenge, only annoyance. Would be more bearable if there were keyboard shortcuts to add air and energy, but, honestly, I’d remove it completely and focus on the action part.

Still, very engaging and polished game, good job! Here’s my playthrough video if you want to see me struggle. :)

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Hey thanks so much for the feedback! And for taking effort to video yourself playing!! You got a hang of things pretty fast and I'm sure you can easily beat the campaign mode with a bit more time,  even without decreasing difficulty or any OP combos. Also I almost laughed out loud at 0:40, I could feel the confusion, like the enemies are just a bit counter clockwise, in normal games it should be easily killable but not in this game. As expected you quickly made sense that you shouldn't rotate unless necessary. Which I feel is one of the most unique parts of the game. 

About the refill mechanic, I work alone and couldn't find anyone to help playtest it. But now that you mentioned it, it is painfully obvious that the "Get X" buttons are annoying. It was a part of the very first ideation and prototype. I like constraints to help keep scope small and making the game playable with only mouse and the black and white palette etc. helped me finish the game on time. And I personally sort of just got used to topping up resources when gameplay cooled down. But looking at it with a fresh perspective, it is clear it disrupts the flow quite a bit, especially given its a fast paced game. A simple extra button input  as you said could have tremendously helped. Ah well, at least I learned a lesson lol.