This was a lot of fun, even if I was not good at it! I actually had a similar idea early on, but it was more of a "deflect/parry," and I think your version of making it ammo is so much more clever. My only challenge was the boost, mostly because I wanted to use it to boost in the direction of the mouse, not the direction the ship was facing.
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Thank you so much!
Our initial idea that kicked this all off was actually a spin to parry, but while making and testing we realised it didn't feel good hence the switch to this so the player could have more agency over it. That's interesting feedback about the boost, we'll definitely have to keep that in mind. :)