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(+1)

I loved the music and the transition to the wheel in the sky was extremely hype, especially when it dropped back in on the beat. I also though the physical partial simulation was really cool, and not something that's easy to accomplish in a 7-day jam.

I was a bit confused though on how exactly the scoring worked, since the damage percent seemed to go to 100% and the player didn't die / respawn.

(+1)

Thank you so much! 

The player with most points wins and any attack to the other player gives you points. The percentage determines how easy you get knocked out. I will update it with a better tutorial or help section lol. 

Thanks again!