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Mysterious Beaver

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A member registered 4 days ago · View creator page →

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Super addicting loop, also really loved the visual style. Only problem is I have to go to work tomorrow and I feel slightly depressed.

Fun concept, I enjoyed dodging around and letting my lil-guys fight for me. The music was fantastic as well.

Sadly I too got stuck in place after defeating the boss, I could rotate my guy but couldn't move. I think it could also be cool to have the formation of the guys have some more effect, as for as far as I got mostly the guys tracked onto anything within my range, so positioning seemed not to matter too much.

Really beautiful art, love the painted style. I thought at first there was no way to complete the puzzle, then I remembered the jam theme and figured it out pretty quickly after that xD.

Would be cool to expand it a bit with more levels and maybe a 3rd layer to rotate.

Really loved the cute / paper art style. Also found the gameplay / upgrades system super fun, felt like going back to figure out the right upgrade paths to progress. Even a bit stressful at time! though I always felt it was at the right pace.

I did though run into a couple of issues when purchasing weapons. I wanted to replaced an existing weapon with one I just rolled, but find out after rolling that I had to delete a previous weapon first. Also I was able to roll away all my money while selecting a spot for a weapon, which rolled the wheel but didn't give a reward. Oh yeah as others have mentioned I lagged every time I stomped at the later waves.

Awesome visuals and voice acting, really brough the characters to life. Impressive work for a single week.

The gameplay was a bit confusing, wasn't sure if I was supposed to be able to switch targets during the fights, because sometimes I could but clicking but other times it didn't seem to work.

Really cool concept, and the music fit the game perfectly. However now all I can think of is the sequel here I have to come in and clean all of this up.

You weren't kidding when you said this was challenging, felt a lot like a faced paced snake. I tried to keep up but I was moving so fast and I kept on running into stuff.

Controls were a bit confusing at first (because I clicked start without reading). Could have used a bit more time on the first room since you aren't moving to start.

Ended up playing this longer than any other game so far. Loved the hand-drawn art style. Also like just seeing the guy spinning really fast towards the end of the run and destroying everything.

I'd like to have a clearer indication of the boarder of the map, as well as maybe something more threatening like some projectiles, since I only ever died to getting 1-shot by the boss' ground smash.

Absolutely insane that you were able to make this.

Great atmosphere and feel, I actually got a bit scared with the bad guys came in. Core mechanic is very satisfying.

Would have been cool to have some of the momentum saved when you go into another chair going in really fast, since sometimes I spent a lot of time speeding up and accidentally ran into a close chair and felt like an idiot.

I got impatient and tried to up my spin rate to see if I could get to the other side faster, turns out the hull really wasn't up for the challenge. Still I feel I have nobody to blame but myself.

As the other guy mentioned, it was hard to read the text while I was (mostly) trying not to die down there.

Not sure if there were infinite stairs but made it up about 40 meters. Loved the sound effects, half the time I was pressed keys into a wall to hear the scratches.

Amazing concept! Made it to level 22. Also now I think I don't really understand how gears work anymore.

I noticed when I used my auto-clicker the wheels moving around the outside would sometimes get stuck in crevices.

Extremely addicting, felt like an actual DJ once I stopped dragging back and started dragging forwards. Also the save/continue feature come in clutch when I accidentally clicked on another bookmark while swiping.

My main concern is the absolutely huge number of lil bros I'm sacrificing due to incompetence. I know they're supposedly hanging out with their friends down there but I can't shake the feeling that something deeply sinister is going on here.

I was able to start the game and move around a bit, but I wasn't sure how to attack or do anything else so I got stuck.

Took a minute to figure out but once everything made sense I really got into the flow. The music and visual style fit together well to paint a really cool thematic piece.

I notice anything other than the a really low fire setting made the food cook super quickly. I was trying to balance multiple items and at the higher heat my brain felt like it couldn't keep up, so I ended up leaning towards cooking one item at a time or using low heat mostly.

Excellent game, scoring slightly unclear however. I reached the The Endless Void after rotating 540 degrees from origin, but I wasn't sure whether I should calculate based on degrees from origin or total radians rotated in either direction.

Graphics and aesthetic feeling were on point, loved the space themes backgrounds flashing across the screen.

I wasn't sure what my goal was, but I did destroy all the blocks so I think that means I won! Also the controls hurt my brain a bit, I'd like to have been able to use arrow keys or wasd.

Absolutely nailed the theme, 100%.

I loved the music and the transition to the wheel in the sky was extremely hype, especially when it dropped back in on the beat. I also though the physical partial simulation was really cool, and not something that's easy to accomplish in a 7-day jam.

I was a bit confused though on how exactly the scoring worked, since the damage percent seemed to go to 100% and the player didn't die / respawn.

Fun game, even though its simple I had a fun overall experience. I picked ubisoft and I feel like the devil confirmed my suspicions. Also I feel like this has the appropriate amount of seriousness.

Had some performance stutters and some point moving around, also felt the answer to the first riddle was a bit too ambiguous, though I could figure out the answer by the tone of the game.

Hey guys, thanks for all the feedback! Might do a slight balance tweak here since you all are apparently destroying the game. I wanted to make sure people didn't get stuck too hard if they wanted to beat the game, but it looks like some of the stuff gets a bit out of hand.