Super addicting loop, also really loved the visual style. Only problem is I have to go to work tomorrow and I feel slightly depressed.
Mysterious Beaver
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Fun concept, I enjoyed dodging around and letting my lil-guys fight for me. The music was fantastic as well.
Sadly I too got stuck in place after defeating the boss, I could rotate my guy but couldn't move. I think it could also be cool to have the formation of the guys have some more effect, as for as far as I got mostly the guys tracked onto anything within my range, so positioning seemed not to matter too much.
Really loved the cute / paper art style. Also found the gameplay / upgrades system super fun, felt like going back to figure out the right upgrade paths to progress. Even a bit stressful at time! though I always felt it was at the right pace.
I did though run into a couple of issues when purchasing weapons. I wanted to replaced an existing weapon with one I just rolled, but find out after rolling that I had to delete a previous weapon first. Also I was able to roll away all my money while selecting a spot for a weapon, which rolled the wheel but didn't give a reward. Oh yeah as others have mentioned I lagged every time I stomped at the later waves.
You weren't kidding when you said this was challenging, felt a lot like a faced paced snake. I tried to keep up but I was moving so fast and I kept on running into stuff.
Controls were a bit confusing at first (because I clicked start without reading). Could have used a bit more time on the first room since you aren't moving to start.
Ended up playing this longer than any other game so far. Loved the hand-drawn art style. Also like just seeing the guy spinning really fast towards the end of the run and destroying everything.
I'd like to have a clearer indication of the boarder of the map, as well as maybe something more threatening like some projectiles, since I only ever died to getting 1-shot by the boss' ground smash.
Great atmosphere and feel, I actually got a bit scared with the bad guys came in. Core mechanic is very satisfying.
Would have been cool to have some of the momentum saved when you go into another chair going in really fast, since sometimes I spent a lot of time speeding up and accidentally ran into a close chair and felt like an idiot.
I got impatient and tried to up my spin rate to see if I could get to the other side faster, turns out the hull really wasn't up for the challenge. Still I feel I have nobody to blame but myself.
As the other guy mentioned, it was hard to read the text while I was (mostly) trying not to die down there.
Extremely addicting, felt like an actual DJ once I stopped dragging back and started dragging forwards. Also the save/continue feature come in clutch when I accidentally clicked on another bookmark while swiping.
My main concern is the absolutely huge number of lil bros I'm sacrificing due to incompetence. I know they're supposedly hanging out with their friends down there but I can't shake the feeling that something deeply sinister is going on here.
Took a minute to figure out but once everything made sense I really got into the flow. The music and visual style fit together well to paint a really cool thematic piece.
I notice anything other than the a really low fire setting made the food cook super quickly. I was trying to balance multiple items and at the higher heat my brain felt like it couldn't keep up, so I ended up leaning towards cooking one item at a time or using low heat mostly.
I loved the music and the transition to the wheel in the sky was extremely hype, especially when it dropped back in on the beat. I also though the physical partial simulation was really cool, and not something that's easy to accomplish in a 7-day jam.
I was a bit confused though on how exactly the scoring worked, since the damage percent seemed to go to 100% and the player didn't die / respawn.
Fun game, even though its simple I had a fun overall experience. I picked ubisoft and I feel like the devil confirmed my suspicions. Also I feel like this has the appropriate amount of seriousness.
Had some performance stutters and some point moving around, also felt the answer to the first riddle was a bit too ambiguous, though I could figure out the answer by the tone of the game.
