Nice work! I really enjoyed this, the vibe is great and I the design was good. I hit a number of bugs, the keys, stamina, and possibly more, aren’t restored on save. I got an extra stamina (at least I think that’s what it was) falling down the chimney in the house but it didn’t have an affect.
Leaving the house after entering crashed the game. I’m guessing now that this wasn’t intended but on the second floor of the house, there’s the garden view; I wall jumped out then it crashed opening the door on the far side.
The shadow enemy on the second floor on the way to the upper chimney doesn’t ever go away, I can just keep hitting it.
I couldn’t figure out how to power the two locks on the central door in the house and gave up after that.
A couple polish points, definitely wanted more feedback on hits, and at least a little motion when attacking. Probably have the doors swing in against the wall so they don’t push you weirdly as they swing open. The house entrance had a lot of z-fighting, I assume the floor and several walls accidentally got duplicated.
Again, I really enjoyed this, I got the save softlock with the first boss, so did the whole thing again, got demolished, then the whole thing again and figured out his pattern (also, some health indicator on him would be nice, though him getting clearly hit was good so I figured I’d eventually get him and I did). Would love to see this polished up!