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If YouTube tutorials bore you, then you either have a very short attention span or you just don’t learn well from video tutorials. In the former case, Godot may not be for you. In the latter case, seek out written materials. The Godot documentation on the Godot web page is a good starting point, and several books on Godot have been published (but avoid books for Godot 3 or earlier).

Personally I’m one of those people who prefer to learn from written materials, although I have also learned from a lot of Godot video courses. Videos are just so much more common than written material.

The official documentation didn’t match up with what was actually in Godot the last I tried, and explanations for core concepts seemed to be missing from there. Do you know of any good written guides for beginners?

The official documentation /should/ match Godot exactly (so long as you’re looking at the same version of the documentation as the version of Godot that you are using). If you found an error in the documentation, you can and should report it here, and if you have a specific question, you can ask it here.

As for other sources, I have read some books (Godot Engine Game Development Projects by Chris Bradfield and Game Development with Blender and Godot by Kumsal Obuz) but they are both old enough by now that I wouldn’t recommend them anymore. I haven’t really kept track of new Godot books and tutorials aimed at beginners since I am no longer a beginner. Sorry.