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(+1)

not sure if i ever reported this issue, but there is still an issue within the cooking minigame where items refuse to be picked up randomly. 


it tends to happen if many actions are performed quickly in a row, after which, ingredients on the upper shelf become unresponsive to the player's click making completing the minigame correctly.

This might be Godot's limitation, I've seen in many godot mobile games that this engine doesn't like too many and too fast inputs, slow down, the time is only essential during the actual cooking before serving, the rest steps can be done slower