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IHasERER

26
Posts
166
Following
A member registered Jul 15, 2021

Recent community posts

have you not heard about the "collective shout" situation? busy body activists are pressuring payment processors again and making places like steam and itch shadow ban or even outright delist games. since all your games are paid for, this is likely why they haven't responded. best advice i can make is to make a separate listing for the games demos and link the full game's page within that page as i've seen others do with some success.

Any other place to purchase this game consodering itch decided to bend the knee and have banned this game off its site?

game got stuck at the end of 1-6 at the final flag then when i tried to restart the game it spit out an error message and crashed.

love what there is so far, wanted to ask if there are any plans on adding a "freeplay" mode. it is a bit tedious trying to manage the wakefulness meter while also enjoying the animations, but if there was a mode (maybe after "beating" the game.) where the player can access all animations to their pleasure without any of the normal gameplay interruptions, that would be awesome.

there isn't much in the game at the moment, however, what there is might as well just be FAPNAF. unless dev differentiates somehow, I'd just advise a potential player to just play FAPNAF.

love the game, i have but one request:

PLEASE MORE PIX, SHES SO CUTE!

so i've gotten my progress randomly reset out of nowhere while playing twice, then fredina's interaction trigger broke so i can no longer talk or chose activities with her, chica just cannot chose to do activities with and i cannot enter doors for bonnie/goldie/foxy even though i have enough points.

more or less, this is a glorified video player. Once installed, all the video files are stored (in their raw format, completely unencrypted) in a folder above exe. best to just install, move the video files then uninstall.

is the only way to deal with freddy to close the door when she is in the right corner every time you decide to open the cams? cause it seems like cam stalling isn't in this game and thats how freddy is dealt with in normal game

in the most recent version the battery drain is used as a sort of timer so it drains at all times unfortunately

please make sure you are renaming the zip file to 5rar before extracting the file as it will extract all files with zero issues.

this is inaccurate, if you keep the tazer equipped, you will eventually still go through the game over sequence.

currently playing on hard and the inability to run from fights genuinely ruins the game. literally completely screwed over if i'm forced to encounter the neighborhood watch and get stuck in a viscous  cycle with the hungry plant where it just soul drains over and over making me waste all of my heal items till i inevitably die and have to start from last save.

Look at my previous comment to see solution.

Never, games abandonded

The individual the Dev bought the Eevee model from doesn't have any of the eeveelutions made. I think it'll depend on if Dev can find models in a similar style.

love the bug fixes, but i hate to report that the cuddles achievement might still be bugged. been performing the tease action a few different times but it just doesn't pop up. unless its supposed to be like a super rare possibility sort of thing. For content, I'd suggest extra little interactables, sort of like little set dressings, like being able to turn the lights on and off in different rooms or flushing the toilet. The sort of stuff that makes the world feel a little more alive, even if it is just a ogg being played after a button is pressed,

I'm also a weirdo and would like to see more "sentimental" moments between the player and Evie, something like being able to sit with her and watch TV while she curls up on the player's lap or helping her brush her tail, dumb stuff like that. (Also maybe let the player convince her to wear clothes cause I love when games like this let me play dress-up with the cute characters, one of my favorite parts of OmegaFactorial: My Dystopian Robot Girlfriend).

I also saw someone suggest eeveelutions as routes or something but the issue is that you didn't have the models for them, wanted to ask if that was cause you're the one who made the eevee model or that you used one you owned and haven't gotten the other ones.

if you're trying to unzip it with the default windows "right click>extract all" the it won't work as it isn't a default zip folder. you need another program like 7zip or winrar to extract the files. it'll get stuck at 99% but as long as both files are there, you can cancel the process and it'll work.

There's also an extremely easy to replicate glitch with the taser. If the player uses the taser on one of the girls when they're being caught, then there's a good chance the player is just softlocked. The game doesn't recognize that the kill state needs to be initiated because it gets overridden by the stun effect by the taser.

I'd also like to add that there's some sort of issue with the way the game is compressed that's causing it to not be installable on the itchio launcher. When decompressing it with 7zip, it states the file cannot be unzipped as a .zip file and is unzipped as a rar5. no clue what could be causing this error. 7zip also gets stuck on the process at 99% but the game functions and all files are present if you cancel said process at that point.

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TL;DR The game has a lot of potential but needs certain things to be hyper focused on and a little polish before I'd suggest anyone buy this game.

Let me start with the things I like, cause I don't want this review to come off as me bashing the game. Firstly, the concept is awesome! I LOVE the fact that the player isn't associated with the location at hand. There are far too many "parody games" that pose the player as the acting night guard for the location, I also really like that the girls aren't complete Nymphos and are more focused on getting the player out of the location rather than getting their rocks off. The little animation of them throwing the player out of the building really shows off their personalities! I also really enjoy the concept of having to get in AND out of the building, the execution could do with a little work (I'll go over it further alter in the review) but the concept is fun and works well with the photography mechanic well!

Unfortunately, that's where my praises end.

In it's current state, I cannot suggest this game whatsoever. There are far too many issue with the game for it to be worth an asking price of $15, even though there is great potential.

First and foremost, the AI. The girl's AI is extremely unpredictable, to the point where it makes it nearly impossible to make it past the first room consistently. There have been multiple instances where I was trapped within the kitchen and the restrooms because one of the girls continues to patrol nearby even without them seeing me. Specifically Charlie is a massive issue, she move WAY too fast and regularly moves back and forth from the same points which often ended up in me being completely trapped till either I tried to escape (and get caught due to the speed difference of the player sneaking and Charlie's movement) or until the "PDA" runs out of battery.

The second issue (and arguably the main issue) the tool's battery. The fact that the PDA runs out of battery passively is the one reason that I cannot enjoy the game. I understand giving the player a sort of timer, but its FAR too unforgiving. Even with the battery upgrade, it just drains like an IPhone from 10 years ago. It just feels like I'm being punished just for playing the game. I'd suggest changing it so that battery is only drained while it is being used, even if there's a sort of "boot screen" every time the player uses the PDA that lasts a second or two that blocks the player's view. As well, it doesn't make much sense as to why the PDA is zoomed in, it's sort of disorientating. Also, I'm not too sure but does the flashlight also uses the PDA's battery? If so, that's extremely ludicrous. The building is extremely dark and hard to navigate without having to worry about managing my very limited time limit to actually play the game and successfully be rewarded for doing so.

Third, Like I said within my praises, the concept of breaking into the club definitely needs to be reworked. Having a consistent entry point makes the game a little monotonous, if there were a couple different preset locations for the player to begin in, it would add a little bit of variety and would make the player have to plan on their feet. it would also help eliminate the issue with the AI since the player wouldn't see the exact same behaviors every single time they start. Maybe the player could choose a different point of entry after buying a certain item, like the crow bar or something similar. Maybe lock out certain points of entry behind other items like ladders or screw drivers or something, just make the act of starting the game a point of interest as well as the actual gameplay.

Lastly, there seems to be an issue with explaining thing that need to be explained, I was completely unaware that Charlie threw pizza slices on the floor as traps, or that Remi (the one that's using the Fexa model) crawls through vents until either of those things affected me. There should be a little guide book about the girls and their abilities, maybe on the second floor of the player's "base"(?).

Comparing this to another game in a similar vain (FAPNAF by FatalFire), it seems like this is far less thought out. There aren't any regular patterns the player can recognize with the enemy's, the main mechanic of the game is clunky and counter productive to the actual gameplay, not to mention that half the mechanics aren't explained.

One last thing, please don't read this wall of text and get discouraged from continuing work on the game. I would love to see this game become the best possible product it can, these are just criticisms and observations I've made being someone who's WAY too obsessed with game design and all that comes with it. Like I said in the praises section, this game has a lot of potential but just needs to be rebalanced a bit and have certain mechanics reworked/rethought about a little.

Actually, I think Public Nuisance might be bugged as well. If I'm supposed to get the achievement after the coffee shop scene then it's bugged because it never happened.

very cute, there are a few glitches in this most recent version (1.05) however. For some reason, the time notation (AM & PM) seem to be reversed, the scenes are dark for the PM times (1PM-12PM) and bright and sunny through the AM times (1AM-12AM). 

As well, for some reason, the options menu seems to like disappearing. from time to time, the gear icon to access the option menu just doesn't appear and is also not clickable. this seems to happen after scene shifts (moving between rooms, performing the "hangout" action with evie and performing the "sex" act with her as well). It seems to fix itself after changing scenes a few times though, so it's pretty minor.

Lastly, this is more of me asking, but some of the requirements for the achievements are kind of confusing. Specifically Tipsy and Public Nuisance. I am aware of the mystery berry (or whatever the name of it is) but once I've given her enough to cause the particle effect to appear, I'm not too sure what to do afterwards. I see the pop-up saying that Evie is acting strange, however I can't seem to figure out what I'm supposed to do after that. As for Public Nuisance, I'm not even sure as to where I'm supposed to start with that one. I've performed the "Hang out" action with her several times at varying times but nothing seems to come of that, I've also done so while her heat was maxed out as well as when she was "intoxicated" from the mystery berry (again, cant remember if that's the name of the item.)

Again, love the game and I CANNOT wait for the next update!

Any chance you could add the ability to alter the fullscreen option on mobile? My phone has an odd aspect ratio so when im in the store, some of the other ui elements overlap. I am unable to actually purchase any upgrades since the button to purchase is underneath the menu option to quit out of the game..

windows firewall doesnt like unsigned application, just click the "read more" on the pop-up and then click "run anyway".

Couple little qol things:

any chance you could make it so the player can nacigate menus with just keyboard, swapping between both hands on keyboard to the mouse doesn't feel very intuative.

having a way to customize controls would be nice since I'd prefer to have the action buttons be in a straight line Instead of being bunched up like an arcade button set up. (Most players would probably prefer WASD and being able to do actions like the light, inventory and anything else with mouse and space or even just arrow keys and ZXC and space for actions.)

Having some sort of explanation to the girls mechanics be front and center instead of just looking like another wall of text would probably help cause most players aren't going to read the instruction if it's a wall of text. (Example: give the player a map of the area they can open whenever they want and show a picture of what the player needs to interact with and how to interact with it, picture of fremy's box with a picture of the interact key that says hold on it, etc.)


Can't think of anything else in particular to advise other than these and that each character should be introduced each night instead of all at once just so the player has a chance to get used to each mechanic and can learn how long each girl can be ignored.