This game's difficult just feels really weird to me. I mean at some moments it's FAR too easy and I just cake wall through it and then at a minute and thirty seconds the difficultly spikes up really fast. Also it makes no sense why you can't go under the blue toy because it's a completely open space and the enemies can spawn in there. Also physics is really weird where you can get absolutely launched. And the lack of the player being able to really control anything feels so lame for an experience like this. Like I understand the spin to win theme so spin to choose ability, but with only 4 abilities and no way for the player to increase or decrease any of their odds it feels lame and just FAR too random. Also my favourite weapon was the boomerang
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Just a clarification the difficulty raises up by time also there is fidget spinner that spawns around the map which if you stand in it you will get some exp and there is a timer above it if you ignored it the difficulty will increase
spinning wheel i did try to make it feels better but i couldn't find a way to keep random and have player choice.
Also thanks for your feedback!
I know how the difficulty raises, but the factor you have is terrible for keeping it consistent. Also I did use the fidget spinners and it just wasn't helpful. The spinning wheel a simple solution could be to allow you to increase the odds of the items before you spin for a specific item to help increase chances, or allow it where if it lands on the same item either let it be buffed or allow a second one of those items