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(+1)

My first run ended on round 2 because no molecules spawned for like 15 seconds :D

I enjoyed this, but currently I think the main mechanic of harvesting molecules could be a bit more exciting. At least at the beginning, it's quite slow and you're kinda just going from A to B to C without much variation.

That being said, I like the spinning wheel upgrade mechanic! I thought it was cool to have three to choose from and to see them flying by. Only complaint with it is that there is often one objective "correct" upgrade, e.g. would I like +10 movement speed, or +20 movement speed. Could be good to separate different types of upgrades on different wheels to make the player prioritise what they should pick, almost like making a build :)

Thanks for the feedback :) ! I also felt that it needs a bit more depth, I had a bunch of ideas on how to make it a bit more exciting, but didn't have the time :/. Also wanted to include items / power ups, drops from microbes or molecules. I didn't want to make it like a build, as that was supposed to be put together before the run, with the items / powerups :)

Ahh fair enough about the build then!