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I quite liked this submission (especially since it's a fellow roguelike/lite, though the difference in polish and the amount of hours that went into your group's project is apparent), although it does take a second to get a handle on. At first I was thinking "where's the spinning?" before clocking that my attacks were literally slots in a slot machine. I think visually it could've benefitted from an animation (even as simple as the items in a reel teleporting up and down as its spawned in) could've helped to reinforce the link to the theme and make it more apparent. Also a fullscreen mode would be incredibly helpful given how much reading is involved (some of the fonts on the reel tooltips were hard to read).

Aside from that, a solid submission and definitely a game I would play in my free time!

Thanks for playing We were struggling a bit with the reel visuals and how to make it work with weapons.  We chose a simpler slots animation to save time but in hindsight it would've been better to  use a spinning animation

There is a fullscreen button on the webGL build on the botrom right.

The fullscreen button didn't seem to work for me... although this seems to be a persistent issue across unity games.