An immediate glance at this game, and it just stands out. The visuals, the art design in particular, is so unique and full of character. I enjoyed the story building into the game, and was pleasantly surprised to find a similar style of Plants vs. Zombies.
I will note a few critiques, as I played twice and unfortunately died on level 10. In terms of cash flow, I feel the pacing of the game could have benefited by increasing cash whether in drops or just the dollar per second. If I read correctly, you need to get the dice option to have a chance at an explosion, and need 3 explosions to win. That's a minimum of $450 and by Wave 10 I think the most cash I hit was $50 before I had to purchase more reinforcements. Unfortunately, I didn't seem to have the money or time to purchase the different spin/gambling mechanism up top very often, only purchasing the gumball machine twice in that second run. The early stages are also just a bit slow once you've played before and know what you're doing, so a 2x button to speed the game up could be a great quality of life addition. Also, the placing of weapons/items, I wish there was either an audio cue or a visual effect on the selected tile to confirm that you had placed it, as it wasn't very clear if my gun, for example, actually placed when I clicked (being on a laptop track pad doesn't help of course).
That said, this is the first game of this jam I found myself generally enjoying the game play and ready to run it back when I lost. The art is again, very distinct which really drawn my attention in, and from there I found the audio to be satisfying, the game play was enjoyable, it worked in different spin/gambling mechanism to meet the theme of the jam, and well . . . I've had this much to say about it, so it is without a doubt, a great submission!