I would love to see things like, water enemies being less effective for fire, using wind abilities for mobility as well as mobbing, using earth to create a wall to buy you time to cast other abilities, fire spreading fire to nearby enemies, or a lightning ability that spread across wet enemies. different enemy types and affinity could force players to vary up their playstyle, since currently you can probably spam one or two ability to get through the waves.
Viewing post in Wupi Whirl jam comments
Oo, thank you for the ideas! These sound pretty neat, I might steal a few of them...
I do want to add more depth. As of right now, I do have a few interactions... Wind reflects bullets , water cleans up oil spills and earth is effective against those shield guys... And some enemies do have wind resist, and red ones can explode if you hit them with fire (which deals explosion damage to you)
But I do think right now, it is overtuned to make it easy for the player, where they can get away with a lot of things...
yeah for a game jam this is very strong fundation and a rabbithole of expansions. the ability spinning around the player reminds me of a game called Asterogues, where you can catch enemy projectiles in your own orbit, and throw it back.
imagine if you can generate different element spells in your orbit, and combine them! the combinations becomes endless!