Yeah as I was developing the game I started to realise more and more that the timer mechanic
Was more of a limitation than a mechanic and it
Limited the expression of the gameplay. I could change it but I would have to probably redo a lot of the level design I would assume. And also I think the challenge of the game would kind of disappear but I could iterate upon the game in future and try and make it into something better.
And yeah, I figured it was a bit of a lack of relevance to the theme. I mean spinning gravity spinning to win. Not really that close to the theme but I guess it had the word spin in it, and I knew that the the main menus would kind of bate people because I put way too much effort into them. But I really enjoyed making it either way.