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(+1)

Yeah as I was developing the game I started to realise more and more that the timer mechanic 

Was more of a limitation than a mechanic and it 

Limited the expression of the gameplay. I could change it but I would have to probably redo a lot of the level design I would assume. And also I think the challenge of the game would kind of disappear but I could iterate upon the game in future and try and make it into something better.

And yeah, I figured it was a bit of a lack of relevance to the theme. I mean spinning gravity spinning to win. Not really that close to the theme but I guess it had the word spin in it, and I knew that the the main menus would kind of bate people because I put way too much effort into them. But I really enjoyed making it either way.

(+1)

you didn't hear this from me but have the gravity flip on shift and then make a platformer where the platforms act like planets and you can orbit/spin around them, if that makes any sense

That's what I tought will happend at first when I pressed shift