https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4711895
How about a gravity platformer?
bertslug
Creator of
Recent community posts
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4700100?before=41#post-...
Sure thing ill try out your game, ill link my game as well if you wanna try it
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4711895
sure ill give your game a try
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4711895
I hope you enjoy my game
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4711895
I'll check out your game now
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4711895
Here is my game, let me know what you think.
Just link your game, and I'll rate it and try to leave a comment itch.io thinks I'm a robot.
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4711895
Cool, I'll check your game out now
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4711895
Sure, I'll rate your game here is mine
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4711895
Sure, I'll rate your game
Yeah as I was developing the game I started to realise more and more that the timer mechanic
Was more of a limitation than a mechanic and it
Limited the expression of the gameplay. I could change it but I would have to probably redo a lot of the level design I would assume. And also I think the challenge of the game would kind of disappear but I could iterate upon the game in future and try and make it into something better.
And yeah, I figured it was a bit of a lack of relevance to the theme. I mean spinning gravity spinning to win. Not really that close to the theme but I guess it had the word spin in it, and I knew that the the main menus would kind of bate people because I put way too much effort into them. But I really enjoyed making it either way.




