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I am always delightfully surprised with developers landing pages and the quality of their games. This was a very polished game! I always enjoy an interactive main menu! The ability to practice the games mechanics before the first level was a genius idea for a tutorial like space. This game also brought back nostalgia of playing 3D ultra minigolf back in the day. Forgot how much I enjoyed the casual golf games.  The only possible edits would be to maybe make the hazards more punishing? Also, I am assuming space bar skips level for playtesting (I tested it on the other levels)? I figure this out when I leaned into the keyboard on the last level and the whole game froze.

Overall, this is a great puzzle golf game with a lot of potential. I look forward to seeing its progress!

(2 edits)

I think the spacebar issue is an itch.io error as it isn't one of the inputs in my game's input map. I also agree with the hazards suggestion! During development, the game was too difficult for newer/inexperienced players, so I added the ability to revert to the last position, which led to playtesters repeating the same move until they get it right. To counter this and add stakes, I added a timer that doesn't revert, incentivizing accurate shots without reverting too much. However, I never got to implement it much into the actual game rather than just in the level end popup.

Thank you for the feedback!