I do think that for all other users, this game has essentially no flaws though. Great job!
Cobalt
Creator of
Recent community posts
This is a really good game! At first, I expected there to be a challenge when doing the heist, but in reality, the real challenge is remembering things from it, which is really clever and makes you think more in-depth (eg. June 23 is right before the 4th of July). Overall, this is a great game with serious Henry Stickmin-like visuals and great audio.
To be fair, my original goal was to make it as realistic as possible. However, this made it very difficult for me to focus on the actual mini-golf aspect of the game, so I had to dial it back a bit. For a realistic system to work, I would also need to make the scale of each body somewhat accurate, which would lead to the moon barely being visible. Thank you for giving feedback though!
This is a really well-made game! I like the visuals and sound design as well as the concept. However, I'm not the type of person who would enjoy this type of game as I don't often play games of this genre and struggled to get used to the controls. It's still a great spin on the theme and a great game!
Genuinely one of the best games I've played during the jam. I really like the use of unique mechanics and how each mechanic has more than just one purpose (eg. the wrench breaking glass but also damaging the cube). Each level felt like a puzzle game with precision inputs and it felt challenging but rewarding to complete levels while controlling multiple objects. I hope you continue working on this game after the jam!
This is a nice take on the theme! I like the visuals and music, but the ship is a bit hard to control (As intended, though). Two things I would add is a way to heal the player's health and a clear indication of the player's movement as the slowly parallaxing background makes it a bit hard to see where the player is going. Either way, this is a great take on the theme and I hope you expand on it soon!
This is a really polished game with amazing visuals, music, and a fun core loop which is easy to pick up. I would definitely buy an expanded version if it was on Steam! One thing that could be changed is having the left and right arrow keys (or E and Q) rotate the tiles alongside scrolling as I'm playing on trackpad and scrolling is a bit hard to control when in games like these, so I couldn't properly use the rotate feature. This is still a really great game and I hope you expand on it further!
I really like this game! The visuals remind me of old NES games but the screenshake upon mistakes is modern but still fits in perfectly. The music and sound effects are good and the game also teaches important historical issues. One thing that could be improved is a better match win/lose screen as currently, it just shows up instantly after you finish the text. Either way, this is a great game!
This is a really polished game with amazing visuals, audio, and coherence to the theme. I didn't even notice that it was procedurally generating rooms at first because of how well it fit in. One thing I would add, if I had to suggest something, would be to make it more clear when the player loses health and when they die, but this is still a really great game and probably the best I've seen so far!
I think the spacebar issue is an itch.io error as it isn't one of the inputs in my game's input map. I also agree with the hazards suggestion! During development, the game was too difficult for newer/inexperienced players, so I added the ability to revert to the last position, which led to playtesters repeating the same move until they get it right. To counter this and add stakes, I added a timer that doesn't revert, incentivizing accurate shots without reverting too much. However, I never got to implement it much into the actual game rather than just in the level end popup.
Thank you for the feedback!
I really like the visuals and the theme of this game. However, it is a bit difficult to understand the spells, systems, and controls when just given to you without a tutorial. I do think that the animations are great and that this is a great idea, and even though it could be expanded more, it's still a good game!
I really like the visuals and the music/sfx in this game, even though I'm terrible at rhythm games. The star background and the way everything snaps into place is really satisfying and I wouldn't notice anything wrong if this was put into a full-length game. However, the game doesn't stray too far away from the basic rhythm game, and the spinning part can be integrated better, like having the bullets all fall out at the end to show your score (I don't play rhythm games, so I don't know if this is the norm). Regardless, this is an amazing game!
This is a really good spin on the take and I enjoyed it! I appreciate the bpm/tempo setting because I'm not that good at rhythm games. The game was really satisfying with amazing music, sounds, and visual effects. Even the background turning red when damage is taken and the yellow circle around the closest ball make the game feel much better. One thing that could be added is a clearer health bar, and the inputs could also respond to mouse movements quicker, but other than that, this is a great game!
This game is a really unique spin on the theme! I like the pixel art visuals and sound effects as well as the main mechanic. Every level feels hard, but it does feel very good when completed. I did get stuck on one of the levels though (the one with spikes below). Even though I know I had to hook onto the bottom left wall, I couldn't do it in time. The background music also feels very jarring at times due to incorrect looping. Otherwise, this is a great game!

