Amazing theming with great character/enemy design. Combat could feel better - invincibility frames and being able to look in directions other than where your moving would help. The Spin Ultimate was fun. The wheel for picking upgrades was cool but ultimately limiting to not have any choice in upgrade. Also why would i ever skip - you get one extra but you still end up with the same amount in total because you lose one to gain one. Great game overall! I enjoyed.
Viewing post in Wrist Pain jam comments
Glad you enjoyed it! The idea was for the player to save the spins so that they could use them on a wheel with upgrades that they want. Every time you level up, the wheel shows random upgrades, with duplicates possible. For example, I don't spin until I see lots of crit chance and crit damage so that I can maximize my DPS.