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I like games that uses different ways to play a game. This one was very interesting and fun. The control of the character was very bouncy when I was trying to position them at certain parts but it still worked.

Thanks for playing!

To be honest, I did have plans to make levels where you needed to use the bounciness to complete the level. I ran out of time to implement them, but I left the bounciness in there because I had gotten so used to it by that point that it felt wrong without it, and figured that the ability to instantly brake by freezing would fix it if it ever became a problem. I'm a little disappointed that no one seemed to use the freezing for its secondary purpose though.