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HoNse! 3 the Joust! Is a game about being the very best HoNse! Like noone ever was. To slay them is the real test. To joust them is my cause. Go forth and learn the lore of the HoNse.

The harmonica is definitely there. Also definitely fits the vibe. Forcing the player to put in their name as Honse! Was a great gag. Had me laughing in my seat! The game is very self aware, but in a good way that hams it up but not to the point of groaning. A good balance. The voice over is amazing. The music matches the tone and is well done. The visuals add to the aesthetic theme of the game.

Some (hopefully) constructive criticism:

-The hitbox for the sword hit is a bit ambiguous. Things I think are going to hit don't and things I think aren't do. Wasn't an issue for difficulty (I did make it through to the end), but having something obviously awkward like QWOP I find more enjoyable then something ambiguously awkward. Having some indicator of where the hitbox is while making the sword take an egregious amount of time to swing could be a possible solution.

-You joke about the options, but some music/sound effects adjustment would be lovely! Doesn't take too much code. Put the SFX on one bus and music on the other, and stick a slider in the options to change the level (in my experience, linear adjustment works better for sliders than DB). The harmonica is just a liitle piercing on my ears XD

Overall, great game! Thanks for sharing this with the world :)

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yeah I've had a few people now say they had difficulties with the timing of the sword hits which is something I truly didn't expect tbh, though I think that it would be agains the nature of the jam to make the window bigger rn :P
and when it comes to the audio mixing: I agree it's messy, the whole idea to add cutscenes was super last minute so I just threw it together best I could in a short time. It works but it's far from ideal imo