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Unique and cute! I like the idea of the randomized successes and buying ways to somewhat control the successes. It took me a while to realize that I had to match the slot machine to the adventurer's wants to maximize odds. When you add more work options it becomes harder to land on the right one, which means buying some upgrades actually makes the game harder. The window on the web play is hard to fit properly, because it's so big by default. The aesthetic is one of the best I've seen in this jam, and I think it could be a lot of fun with some balancing.

Thank you for playing and take the time to give feedback. I agree we're missing time for the balancing. Add new quest type make the game more hard, but you earn more money with a hard quest. And for the screen I forgot to enable the full-screen on itch.io.

i also played this one (hello from drill game!) and agree with a lot of nix's thoughts here.

only thing i would add is that this game is also SUPER close to being 100% mobile friendly. the only exception is the skill tree. there isn't a way to view what a skill does from mobile without buying it on click. i'm not holding this against your design or anything, but from what i can tell a little confirmation dialog box when selecting a skill would make your game completely compatible with Chrome for Android.