I really enjoy how the audio sits in, it's very crunchy and immersive to the experience. And I got to play flappy bird.
nixnull
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Unique and cute! I like the idea of the randomized successes and buying ways to somewhat control the successes. It took me a while to realize that I had to match the slot machine to the adventurer's wants to maximize odds. When you add more work options it becomes harder to land on the right one, which means buying some upgrades actually makes the game harder. The window on the web play is hard to fit properly, because it's so big by default. The aesthetic is one of the best I've seen in this jam, and I think it could be a lot of fun with some balancing.
This is a really fun platformer, and the integration of spinning is some of the best I've seen. It's a genuinely fun gameplay loop. It would be nice to make s also jump, because that'd feel more intuitive when "upside down". I also felt like the level was a little too cluttered and the camera a little too tight to really get a groove for flying around like I wanted to sometimes. Overall tho, I spent longer than I realized just trying to get as many goals as I could!
This is my favorite so far! The opening gag is delightful, and the puzzles are great. I almost got frustrated at the end because there's times where I look like I made it but the game decides I missed. But I made it all the way, and would absolutely play more of this. Very impressive work in one week!
Ok, I got to play it! This is really cool. The idea of messing with quark spins to change them and pair them off is a fun puzzle idea I've never seen before. An explainer/tutorial would be very helpful, and I found myself a little frustrated with the controls sometimes (mainly when trying to change their spin direction). The core idea is really fascinating and fresh!
Great incorporation of the theme! Jumping on the big red button to spin the wheel is very satisfying. I definitely wanted to keep trying to see what results I could get (tho I never got the gold slice on the weapons wheel!). Would benefit from some sort of way to influence the wheels just a little bit (like an earnable reroll?). I could see this as a bigger project. Great work!
