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nixnull

45
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A member registered May 30, 2020 · View creator page →

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I really enjoy how the audio sits in, it's very crunchy and immersive to the experience. And I got to play flappy bird.

The aesthetic is cool, and the audio design is very cool. The uncontrollable spinning plus constant moving is a little too much and ventures more into frustration than fun. But it feels surprisingly polished overall. 

This is cute and neat! The orbital physics of the shots is a really cool mechanic and it's very pleasing when you aim and get one. I found that with the constant spinning it was best to just spam as much as I can without overheating. Love the silly story. Thanks for making this!

What's more serious than being late for work? I felt myself getting really into it. I think more careful zooming in and out to help me figure out where to go next would prevent frustration. I had a good time with it!

The UI you made to give feedback on performance makes the core concept very intuitive. I'd love to see what would've done with more time. What's there is exciting.

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I found myself really enjoying it. It's like an actiony puzzle game. Music fits well, animations convey information clearly. Great work! I could see this fleshed out with a way to buy more spin types/choose your loadout and everything. Also, I got killed by a banana so what's not to love.

I love the art direction! The game really makes me want to go on a float trip... It also made me quite dizzy! Great work!

Always love a unique puzzle gimmick! Great connection to the jam's theme too!

This is a pretty complete experience! I played all the way through. Love the seriousness of the game. The QTE that drains your money happened a little too frequently IMO and interrupted reading the results at the phone. Otherwise this is incredible!

Wow, great work for just one day! The basic idea is fun and I like that the runs are short and limited. Great work!

Extremely sweet. Beautiful art, I found the scaling of complexity pleasing and engaging right up to the end.

This is incredible. I want to play a full game of this for real. I think the only thing is that it could use a little more onboarding for those of us that don't know much about turntables.

Unique and cute! I like the idea of the randomized successes and buying ways to somewhat control the successes. It took me a while to realize that I had to match the slot machine to the adventurer's wants to maximize odds. When you add more work options it becomes harder to land on the right one, which means buying some upgrades actually makes the game harder. The window on the web play is hard to fit properly, because it's so big by default. The aesthetic is one of the best I've seen in this jam, and I think it could be a lot of fun with some balancing.

Well executed platformer. I don't know what it has to do with this game jam's theme. I see it's been submitted to several jams. I don't think that's a good way to build up good will, because it feels a little spammy. Would've been great to see what you can do with this jam's theme!

This is a really fun platformer, and the integration of spinning is some of the best I've seen. It's a genuinely fun gameplay loop. It would be nice to make s also jump, because that'd feel more intuitive when "upside down". I also felt like the level was a little too cluttered and the camera a little too tight to really get a groove for flying around like I wanted to sometimes. Overall tho, I spent longer than I realized just trying to get as many goals as I could!

This is my favorite so far! The opening gag is delightful, and the puzzles are great. I almost got frustrated at the end because there's times where I look like I made it but the game decides I missed. But I made it all the way, and would absolutely play more of this. Very impressive work in one week!

A spin to win autochess! Fun idea! It could use some sound for spinning, and some visual indicators for what happened in the battle (who took damage from whom). What a great first game!

Cool concept, I like the usage of pop-ups. It was quite overwhelming, which I think matches the intended aesthetic.

Thanks for playing and the feedback!

Thanks for playing and the feedback!

Thanks for playing and the feedback!

Fun little race the clock challenge. I enjoy that you can buy other slimes with the coins! There were a couple times where I appeared to die for no discernible reason. I may have clipped something. Great work!

The idea is very cool! The aesthetics are fun. I struggled with how brutal that difficulty is (or I'm just not getting something about the mechanics). Congrats on making it to the finish line!

Ok, I got to play it! This is really cool. The idea of messing with quark spins to change them and pair them off is a fun puzzle idea I've never seen before. An explainer/tutorial would be very helpful, and I found myself a little frustrated with the controls sometimes (mainly when trying to change their spin direction). The core idea is really fascinating and fresh!

Oh, I came back to look after seeing your comment and it looks good now! IDK if it's a resolution thing or what.

Very well executed idea. Add more items to the store and you have a pretty full feeling game!

The webapp doesn't seem to work for me. You might need to make sure it was uploaded correctly. Same thing happened to us on our project. Export the html project in a new empty folder, with the name index.html. Zip that whole folder up (there will be other files there) and use that.

Fun clicker game with a great theme! I really enjoyed the aesthetics and sound design. Would benefit from some music, but otherwise lovely. Great work!

The controls and mechanics are intuitive and interesting. The visuals of the tops are great too! Great work!

This was fun! The planets having different orbits was a cool mechanic that made the platforming feel unique. Great work!

The sounds and visuals are really pleasing. The core gameplay loop is interesting. It's a very serious game. Great work!

I like the idea of buying slices - even negative slices, and being able to turn them on and off to affect likelihood. I think there's a core of interesting gameplay there. Thanks for sharing!

The game is very cute and seems fun. I had a really tough time with the controls. I tried for quite a while and I never felt like I really got them. I understood the combos but they were so unintuitive that I kept forgetting/had to check. I'm guessing this is a problem with layouts? I am on QWERTY.

I was sad when it ended so quickly, because the mechanic was pretty fun! Great work for your first jam!

Fun simple game loop! I found the movement of the spider an interesting use of the theme, and the sound effects were very fitting.

Whoa, very unique! I love how you integrated the theme with this one. Has to be one of the more original submissions.

Great incorporation of the theme! Jumping on the big red button to spin the wheel is very satisfying. I definitely wanted to keep trying to see what results I could get (tho I never got the gold slice on the weapons wheel!). Would benefit from some sort of way to influence the wheels just a little bit (like an earnable reroll?). I could see this as a bigger project. Great work!

Interesting use of the theme! Controls took me a moment to figure out. I tried twice and both times I was able to get a few patrons before finding one that I couldn't seem to get the drink to, even if I sprinted around them. Maybe I'm missing something. Great work!

This game has a lot of heart! I enjoyed the theming. The graphics, the music and sfx all mesh well together. The actual battles could use some sfx to make them feel a little more exciting. Great work!