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(+2)

The visuals here are sooooo neat and clean, it shows you put a lot of care into it! I love Paper Mario so this even feels a bit nostalgic for me heheh, even down to the way the camera pans to the characters!

Regarding the gameplay, I thought running around and jumping felt nice, but I had a little trouble in the first encounter due to the attack hitbox and the missing feedback from hitting the enemy. Given that you experienced unfortunate inconveniences during the development (what a shame!), it's really understandable though, and what you published is more than enough to fuel the imagination of what this project could become!

(+1)

this is such a caring and thoughtful review I really appreciate the time you took playing our game and the lovely words <3
and yess paper Mario was a big inspiration c:

(4 edits) (+1)

Thank you for your feedback on our game! Paper Mario was definitely a big inspiration for the art style, but the way the camera pans being similar to Paper Mario is pure coincidence. It's actually a mathematical coincidence, I would say, because the camera's movement uses linear interpolation to smooth out the movement. I'm guessing Paper Mario used something similar, since linear interpolation for these kinds of use cases are common in programming.
The gameplay is definitely the roughest part of the game, as one of the fans of the PC  of our other programmer suddenly broke in the last bit of development. I suddenly had to figure out a way to finish the game, so sadly, we had to cut two more enemies from it. Another thing that hampered development was definitely our experience, as this was the first game jam for many of us (me included).
I believe it still turned out amazing thanks to the artists' work and our most incredible sound designer/composer, whose sounds enhanced the game ten fold.
Anyway, that's all I had to say. Thanks for playing and reading my yapping xdx lol frfr.