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(+1)

Before I get into talking about performance like everyone else, I just wanna go over how I love the idea and simple but effective visual design of the game. I never felt like there was a point in the game where I lost because of anything except my own fault, which is a great way to avoid people discarding your game!

However (and I know others have already mentioned this but my review comes after your patch) I still ran into performance issues on the web version. My PC isn't low end either (Ryzen 5 5600 G, 24gb of DDR4 ram, RTX 3050), and yet I couldn't find a way to get the web version to load properly. I ended up resorting to the windows build (which worked flawlessly).

I honestly believe this is more to do with Godot's terrible web build support, and so I won't take any stars away because of it (and because I know the feeling of a web build not working as a Godot dev myself).

(1 edit) (+1)

Yup, there have been issues. When you say it doesn't load properly, was there a long wait time, or was it crashing on you? (Thanks for playing btw!)

(1 edit) (+1)

I gave it a good 10 minutes to load and it never really did. Good chance that it's too big and Firefox curtails it to prevent the browser from sucking up too many resources, which isn't really something you can fix without really slimming down the game. Wouldn't hurt to prioritise the windows / linux builds over the web build post-jam.

(+1)

Oh wow, sorry about that. Windows & Linux are indeed the priority if this is worked on after, web really only exists for Jam accessibility. If I had to guess it could be a difference in browser user settings (hardware acceleration, maybe. Idk)

It's probably to do with how strict Firefox is on a tab using PC resources.