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Office Chairiot is an amazing play on words, but also a fun game about being too lazy to get out of you chair to get stuff done in the office. Get your coffee, your work, and get back to your seat all while sitting in the comfort of your now personalized butt-shaped chairiot. 

The primary loop is engaging, and is the type of game where it is easy to get into a flow state optimizing paths to victory. The ambience works to further encapsulate the world, and the sound effects remind me of my very own butt-shaped chairiot blazing down the halls at breakneck speeds, though my collisions tend to have more consequences.

Some (hopefully) constructive criticism:

-The ambience is great, but I would LOVE a little bit of background music. Doesn't have to be loud and it can match the theme. Maybe have the sprite put some earbuds in if you're worried about in-world continuity?

-Since the gameplay input is the mouse, 8-directional limits on input can feel a bit limiting. I understand it is easier to code collision this way for off-object boosts, but could I recommend a secondary collider for the feet instead to remedy this? The sprite doesn't need to represent every angle, but I'd feel much more in control with a few more options on my angles.

Overall great game! Fun to play and replay. Well done!

(+1)

Thank you so much for the feedback!!! Yeah I do agree with the background music point. Also, you can move in any direction but I think the player only having 8 sprites might have made it feel a bit more restricted that it actually was. Thank you again!